Delirium is a 2025 psychological horror game that lets you introspect and gives you a tour of the painful, traumatizing memories that most people shove deep down to avoid the coming and going of disturbing emotional flashes. You are inside a house, minding your own business, and suddenly this bone-chilling, viscerally terrifying adventure begins, which makes you feel more guilty with each passing second. Delirium isn’t your typical jumpscare-dependent horror as it plays with your psyche through its chilling atmosphere and heart-pounding anticipation.
We played the game and found it to be more disturbing than scary but with a cinematic flair. If you don’t want to take a secondhand guilt trip or if you had a bad day at work/school, please save this game for a later date, as it leaves you with a heavy heart. Here’s our review of Delirium.
Mind bending imagery
There are visually terrorizing video cassettes playing across the entire house, which are going to make you feel like you’re being name-called by your house or you’re simply being mocked for getting out alive from a supposed catastrophe that was supposed to delete you from existence. The black-and-white nature of the videotape gives it a gravely serious and monotone expression, with the intention of making you feel the immense, spine-breaking, and psyche-altering weight of guilt. The visuals have a transcendental effect on your psyche, making you feel trapped inside your head.
Delirium excels in making you feel all kinds of fear without saying much or without using the tried-and-tested trope of jumpscares. You are going to feel as if you’re doing the walk of shame in your house, thanks to the cryptic visuals of the game.
An exploration of your psyche
Delirium gives you a tour of your house as if it’s the national museum of history with artifacts and historical pieces, only except the things you are seeing here are your own demented, decrepit, twisted, irreversibly bent, and gloomy thoughts that are somehow related to the people who lost their lives in an accident you survived earlier. The turbulence of your emotions is represented through the violent and short-lived quaking of your house – it makes you feel like you shouldn’t have survived either. You will also feel that this current quaking is going to settle the balance by taking your life.
There are going to be red flashes and imagery, which denote how you escaped while others were being transferred to the afterlife or permanently taken away from their beloved family members. The sound of air piercing through the silence is going to feel like the house itself is groaning at you like a zombie from The Walking Dead.
Metaphorical gore and horror
The locked doors and safe, missions of finding keys and unlocking doors, ants walking towards a single chair, bodies hanging from the ceiling, and the blood-stained furniture combined together try to make you feel how it must have felt to all those who didn’t survive like you. The house is haunted with the silent shrieks of all those who died – you are going to feel burdened with guilt. The blood-stained chairs in Delirium symbolize the sentence of death by the electric chair, and those are laid out in front of you so that you can drown in sorrow and heart-piercing guilt.
The climax ends with you looking at a monstrosity in the mirror, and it’s you. It symbolizes self-loathing, self-hatred, and the fact that you think you killed all of those people who lost their lives in the accident. You’re going to like this game if you love complex psychological horror movies like Smile.
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