Devour is a co-op survival horror game where you have to stop a possessed bride, who lost her groom to death before even walking the aisle of marriage with him; she has opened the gates of hell and summoned demons back to earth. Your objective in the game is to stop this demon-possessed bride before she unleashes hell on Earth. We have played the game and found it to be like an extremely good-looking kid who is terrible at studies but has somehow gained popularity among the masses despite him having zero-marbles worth of intelligence. Here’s our review of Devour.
Devour Game Review
1. Eccentric characters that extract out a laugh or two from you
You’re definitely going to share a few giggles after looking at your friend’s cartoonishly scary or creepy avatars, but the amusement will die down pretty soon. Voicing goofy movie dialogues while donning a contrasting costume or making scary noises is going to be a lot of co-op fun in the game. If you have lived under a rock for most of your life and Devour is the first game that you have played, then it’s the only condition in which you are going to get amazed by it; otherwise, it gets pretty boring pretty soon.
It begins to feel less like a game and more like a boring college assignment after a while – you will have a better time cutting your toenails compared to playing this brainrot horror masterpiece.
2. A horrifying setting that becomes boring soon
A grim and melancholic atmosphere, a bride-turned-ghost who keeps wailing creepily at the top of her lungs, a dark wooden aesthetic spread across the house with a grim textural quality to it, a satanic crypt with the haunting remnants of demonic rituals, and jumpscares – it sounds a lot, but somehow miraculously the game (Devour) manages to bore you to death. The game is a yawnfest, and you’re going to feel way more scared on the Ferris wheel compared to waiting for the predictable and mockworthy scares in the game – it’s saddening to see a gorgeously haunting aesthetic go to waste due to its lack of substance. The ominous tension building fails pathetically in the game.
3. A macabre aesthetic that looks oddly appealing
The only saving grace in the game is the anticipation that builds when you’re roaming around the haunted garden. The raining snowflakes that brilliantly set a cold visual tonality, the glistening of the metallic gates and dried foliage getting clearer on illumination, the snow-covered objects that distract you with their visual allure, and the unnervingly gritty visuals of the rotten garden are going to keep you interested enough to play it. Devour’s gorgeously unsettling visuals are like the buffet in a marriage, i.e., your only motivation to be a part of a boring event. You’re definitely going to like the rusty appeal of this game if everything else fails to grip you.
4. The sound design peaks at times & saves the day
Just when you feel like crying on seeing the transaction successful email within a few minutes into the game, just then the game’s sound design flies in like a caped hero to save your inner child from getting bored to death. The horrifying wailing of the bride is extremely effective in sending chills down your spine and in justifying the horror game genre of this mediocre title. The sound effects of snow falling, rustling against the foliage, aggressive groaning of the bride, and subtle demonic screams are going to make that bank transaction statement feel less painful.
5. The demonic visuals in the game don’t even feel scary
The demonic visuals in Devour draw heavy inspiration from the fictional world of upside-down shown in Netflix’s Stranger Things. You’re going to feel as if you’re eating a half-baked cake with runny centers; the intended demonic elements in the game don’t do anything special and they’re as good as the furniture found inside the bride’s haunted house. Only if you’re a fan of absurd visuals, then consider this game; otherwise, you can go watch ‘The Office’ for the tenth time.
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